Jess Murrey isn’t your typical founder. After 10 years working in nonprofits to train young activists, Murrey and behavioral change researcher Alicia Clifton decided that mobile gaming could be an unexpected way to broaden their reach. And so, Wicked Saints was born.
“American teens care very deeply about the planet, equality and mental health, but the problems often feel so big it’s paralyzing,” Murrey told TechCrunch. “We wanted to activate them to take whatever the world throws at them, and the best way to do that was with games.”
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